Patches
This page contains patches for our games. Patches fix known bugs in the game for which the patch is designed. Unless explicitly noted, all patches install over a major installation of the game and there is no need to uninstall a game before installing the patch.
Treasure Hunt 4.40
This patch installs over Treasure Hunt 4.21 or later, and allows Treasure Hunt to run on 64-bit versions of Windows Vista and Windows Seven. The stall after a guard spots the player has also been corrected. In some cases--for instance, if the player was ambushed--the stall bug would prevent poisoned needles from reaching their targets. In addition, activating the unlimited health cheat now allows the player to walk over mines unharmed.
Please note that Treasure Hunt versions 4.30 (included) and 4.40 have undergone a minor codebase update, and may not be compatible with game data from earlier versions. Once this patch is installed, it cannot be removed; therefore, please be aware that you may not be able to load games saved with Treasure Hunt 4.25 and earlier once you install 4.40.
Treasure Hunt 4.40 Patch (425KB) 05/12/10
Three-D Velocity 04/03/2010 Patch
This patch corrects a reported issue where Three-D Velocity would inadvertently modify speaker configuration settings on some systems. Install this patch if you find that TDV is not honoring current speaker settings or if sounds seem to be coming out of multiple sound cards.Three-D Velocity Patch (2MB) 04/03/10
Tournament 5.04
This patch for Tournament fixes some long lasting bugs. These include an issue where the effect for a move would fall negative if a backfire occurred. In addition, the probability of a defense overload or effect overload occurring has been decreased. This patch also installs one new character. Please refer to addendum.txt for details.
Tournament 5.04 Patch (334KB) 07/15/07
Treasure Hunt 4.21
This version of Treasure Hunt introduces quicker loading times and enhanced stability: this was a problem in Treasure Hunt 4.01 and below and has been resolved in this version. This version can be installed over 4.20.
A list of features and bug fixes can be found below:
- Two new weapons have been added. These include
- The Mental Capacity Breacher (MCB): This weapon allows the player to take full control of a guard.
- Poisoned Needles: This weapon takes the place of the player's bombs; the player may now poison guards.
- The guards may now open doors.
- The player can use his master key to lock and unlock doors.
- We have added various new sounds and TSS notifications.
- Guards may now move in any of the four cardinal directions: previously they would move along the Y-axis only, with the exception of the Impossible difficulty.
- The guards will remember the player if he runs and will search for him.
- The Audient now has "duel vision": an object will not block its view from seeing the other object relative to it.
- R now returns the player to his starting point.
- The player is notified by TSS when he enters the Supply, Weaponry, or Control Panel rooms.
- We have fixed many bugs in this release:
- A long-term bug which caused the player's health to not decrease while in the water has been corrected.
- Jackson is no longer called to assist in a battle.
- Fixed delay before "Save game" is announced in the main menu.
- Corrected fade-out of sounds.
- Duplicate door sounds are no longer heard when one closes a door on himself.
- Many old sounds which are no longer in use have been removed from the TH directory.
- Removed announcement of exit; this is not needed.
- Fixed shutdown crash if the user tries to exit a game before starting a new game for the first time.
- Fixed crash which would occur when a user loads a game and cancels the dialog in the main menu: this would cause the game to be at a stand still, and the guards would not move.
- The "ghost bug" has been fixed: if the player killed a guard using a remote controlled missile, the ghost of the guard would remain, causing a false alarm in the player's Audient.
- The file shield.wav is now included.
- The menu bars which would cause malfunctions in the game have been removed since the self-voicing menus have been added.
- Fixed caption of window.
- Fixed crash when a player loads a game from a slot to which the player has not saved yet.
- The game would crash if the machine goes off while the player is in the water.
4.21
- Fixed error 9 if player moves out of laboratory.
- Fixed crash if player is spotted by the camera.
- The player can now kill guards with the remote controlled missile launcher.
- Fixed occasional crack of speech.
- Fixed error nine when starting a new game after loss.
- Countdowns now work properly.
- Fixed several loading errors.
- The failure of the loading of a game is now properly reported.
- The number of guards on alert would drop below zero or give an inaccurate result when controlling masters with the MCB.
- The unlimited bullets cheat now works properly.
- Guards' footsteps were removed due to many reported crashes and hang-ups.
- The spot where a remote controlled missile was detonated no longer shows as a snake.
- Enhanced resource management system: TH should not suck up as many system resources as it did in 4.20.
- Fixed occasional error 91 when in battle.
- File npos6.wav is now included.
- File knob.wav is now included.
- Keystroke R now works properly.
Treasure Hunt 4.21 Update (10.5MB) 05/02/04