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  1. Fart Man has been released
  2. Treasure Hunt 4.20 has been re-released
  3. BPC moves to a real domain, more efficient server
  4. We now accept credit cards
  5. Treasure Hunt 4.00 has been released
  6. FTP downloads now available
  7. Treasure Hunt 3.00 has been released
  8. Treasure Hunt 2.00 has been released
  9. The long-awaited Tournament 5.00 has been released
  10. BPC accepts donations
  11. [MAIN HOST:] The server is locally hosted
  12. Tournament has been revived
  13. Data corruption prevents future revisions to Tournament
  14. Tournament 4.0.0 has been released
  15. BPC has finished making renovations to its website
  16. Treasure Hunt 1.0 has been released
  17. Tournament for Windows has been released
  18. Space for both MS-DOS and FSNoteTaker has been released
  19. Registrations for year#2 are complete
  20. The final release of The Great Escape has been posted
  21. BPCPrograms is working in conjunction with BASCentral
  22. Graham Pearce of BPCPrograms SD. has been made co-administrator
  23. [MAIN HOST:] The Audio/Video Page Is Available Once More
  24. BigTrek was removed from BPC
  25. The MS-DOS copy of Tournament was found to be corrupted and has been replaced with a repaired copy
  26. BPCPrograms has released version 2.0.6 of Tournament
  27. BPCPrograms has received a new name for Chase and has posted release 1 of this game
  28. BPCPrograms has received the Chase game
  29. BPCPrograms has confirmed the feedback form active once more
  30. BPC has started working on The Great Escape

Fart Man has been released

Had too much for lunch? On your way home you can walk it off! Use your skills to blast away as many lunch guests as you can using your fresh supply of farts! Best of all, this game is free; it won't hurt to download one megabyte of fun, will it?

Treasure Hunt 4.20 has been re-released

Due to many reported bugs and crashes in the 4.20 release of Treasure Hunt, the game was taken offline for maintenance. We are proud to announce that the game has been re-released with many improvements, and a ton of stability issues have been resolved! Among them, Treasure Hunt now uses a lesser amount of system resources than the original 4.20 release; having many guards after you should not cause system hang-ups as before. We have included the two missing files which, because of their absence, would cause abrupt crashes. In addition, we have stabilized Treasure Hunt in terms of error 91 messages.

The remote controlled missile has also been improved and fixed; you may now kill guards using this weapon as before. Also, we have enhanced the explosion of the missile (find out for yourself.)

As thus, the complete feature list is below:

  1. Two new weapons have been added. These include
  2. The guards may now open doors.
  3. The player can use his master key to lock and unlock doors.
  4. We have added various new sounds and TSS notifications.
  5. Guards may now move in any of the four cardinal directions: previously they would move along the Y-axis only, with the exception of the Impossible difficulty.
  6. The guards will remember the player if he runs and will search for him.
  7. The Audient now has "duel vision": an object will not block its view from seeing the other object relative to it.
  8. R now returns the player to his starting point.
  9. The player is notified by TSS when he enters the Supply, Weaponry, or Control Panel rooms.
  10. We have fixed many bugs in this release:
    1. A long-term bug which caused the player's health to not decrease while in the water has been corrected.
    2. Jackson is no longer called to assist in a battle.
    3. Fixed delay before "Save game" is announced in the main menu.
    4. Corrected fade-out of sounds.
    5. Duplicate door sounds are no longer heard when one closes a door on himself.
    6. Many old sounds which are no longer in use have been removed from the TH directory.
    7. Removed announcement of exit; this is not needed.
    8. Fixed shutdown crash if the user tries to exit a game before starting a new game for the first time.
    9. Fixed crash which would occur when a user loads a game and cancels the dialog in the main menu: this would cause the game to be at a stand still, and the guards would not move.
    10. The "ghost bug" has been fixed: if the player killed a guard using a remote controlled missile, the ghost of the guard would remain, causing a false alarm in the player's Audient.
    11. The file shield.wav is now included.
    12. The menu bars which would cause malfunctions in the game have been removed since the self-voicing menus have been added.
    13. Fixed caption of window.
    14. Fixed crash when a player loads a game from a slot to which the player has not saved yet.
    15. The game would crash if the machine goes off while the player is in the water.
    16. 4.21

    17. Fixed error 9 if player moves out of laboratory.
    18. Fixed crash if player is spotted by the camera.
    19. The player can now kill guards with the remote controlled missile launcher.
    20. Fixed occasional crack of speech.
    21. Fixed error nine when starting a new game after loss.
    22. Countdowns now work properly.
    23. Fixed several loading errors.
    24. The failure of the loading of a game is now properly reported.
    25. The number of guards on alert would drop below zero or give an inaccurate result when controlling masters with the MCB.
    26. The unlimited bullets cheat now works properly.
    27. Guards' footsteps were removed due to many reported crashes and hang-ups.
    28. The spot where a remote controlled missile was detonated no longer shows as a snake.
    29. Enhanced resource management system: TH should not suck up as many system resources as it did in 4.20.
    30. Fixed occasional error 91 when in battle.
    31. File npos6.wav is now included.
    32. File knob.wav is now included.
    33. Keystroke R now works properly.

BPC moves to a real domain, more efficient server

We are proud to announce that we are now on an actual domain (http://www.bpcprograms.com!) In addition, our server has been transferred and we are on a more efficient and quicker server; users should notice quicker download times than our previous server.

We now accept credit cards

Since the release of Treasure Hunt 4.00, many asked us if they could pay by credit cards. We are happy to answer yes to this question! Customers may buy our games by visiting the purchase information page and filling out the appropriate form. This method of payment should be much quicker.

Treasure Hunt 4.00 has been released

After six months of development, debugging, testing, and recycling, BPC has finally presented to its customers what they have been waiting for for a very long time! Treasure Hunt 4.00, a massive evolution from 3.00, has finally been released! This game features full 3-D sound, and cutting-edge game play which is sure to keep you on your toes throughout the whole mission! Stop an insane cloner from performing the experiment he so much desires to complete! Navigate his underground laboratory to find yourself in the middle of horrid danger! You'd better act quickly or the bomb will blow. As an FBI agent, you are sent on an official mission to investigate what this dude is actually up to. What waits for you at the control panel? Who knows. You'd better save before you die!

Treasure Hunt is a licensed game thus players must buy the full version. The game is selling for $25.00 (US.) A free demo is available and allows you to complete the first section of the mission. The download is approximately 85 megabytes.

FTP downloads now available

We are proud to announce the introduction of FTP downloads from our server! When a user chooses to download a program and/or utility, he or she will be requested to choose the type of download. The HTTP option will download the file from the HTTP server (which tends to be slower than FTP.) The FTP option will download the file from the FTP server (which tends to be quicker than HTTP.) Note that the file-content is the same regardless of the server off which the file was downloaded. Also please take note that the FTP server allows for a limited number of users to download at one given time. If you are not able to download from our FTP server, please alternately download from the HTTP server or try again later.

Treasure Hunt 3.00 has been released

Munawar Bijani: "After the release of TH 2.00, I felt we needed some great improvement in the game especially since it is now ported to Windows. Considering this, I took this project underway---"

Finally! It is here! Treasure Hunt 3.00 for Windows introduces a new gaming concept to the Treasure Hunt game created originally for the FSNotetakers and MS-DOS. Now, interact with your enemies (all enemies move around the grid, shooting at you when they spot you.) Enjoy various sounds which greatly enhance the gaming experience! You now must fulfill three goals versus one in the 2.00 release. It is important to note that TH 3.00 is not for the FSNotetakers or MS-DOS; this is a Windows game and cannot be run on the FSNotetakers (no matter how hard you hit your unit.) For this game to function properly, you must have DX 8.0 or higher and the SAPI 5 speech engine. See readme.txt for details. As always, any bug reports or comments can be sent via our "Program Feedback Form."

Treasure Hunt 2.00 has been released

We have released Treasure Hunt 2.00! In this version, expect to find:

  1. A fully Windows-compatible version of Treasure Hunt (Treasure Hunt for Windows.)
    1. A new command which allows you to get the direction of the treasure itself rather than having to wait for other status information.
    2. The text sent through SAPI is now written on the screen for sighted players.
    3. Self-voiced; no screen reader is required to play.
  2. Quicker game play.
  3. A teleport, health pack, and look feature which allows you to "see ahead."
We will be continuing to develop this game over time; 2.50 will be released soon after 2.00, packed with features.

The long-awaited Tournament 5.00 has been released

It is finally here! Tournament 5.00 has been worked on extensively to ensure a smooth, bug-free gaming experience! We have added DirectX 8 support and in addition Tournament is now a battle between two armies--- where good and evil come face-to-face! Below you will find a complete listing of features and bug-fixes (this list can also be found in addendum.txt.):

  1. You now have the ability to enter cheats.
  2. Direct X 8 support has been added.
  3. All characters have a storyline.
  4. We have rewritten the storyline of Tournament.
  5. We have added defense points.
  6. We have added 'effect power overload.'
  7. We have added the 'character status' button to the main screen thence the user does not have to be in the store to view his status.
  8. An exit button has been added to the main screen.
  9. You may now select between two sides to fight on (Zedius or Humorse.)

BUG FIXES
We have fixed many, many bugs in the 5.00 release; players should find this version much more stable than 4.00.

  1. Tournament would crash when an attempt has been made to use a special (death ring, restore health, or instant death.)
  2. A save/load process would occasionally fail resulting in loss of game data and program-termination.
  3. When pressing alt+f4 to close Tournament, the program would not fully shut down resulting in use up of system resources.
  4. The fight screen was visible at game-startup.
  5. The game would occasionally hang due to the fall into of an infinite loop.
  6. Focus would be lost when challenger selects a move; the system's focus would be moved to the 'Choose the selected move!' button.
  7. When starting the first match, no move would be selected thence if user presses enter the game would crash.
  8. When first entering the store or returning upon exit, the price on the title bar would not be updated and would reflect either $0 or the price before user left store.
  9. Tournament now supports cross-side loading compatibility.
  10. Users would occasionally receive a 'division by 0 error' during a match; this was due to defense dropping to 0, or none.
  11. Removed 'buy hard boots' and 'buy punching gloves' from store list; these items were unnecessary and were left during the transfer from FSNotetaker to Windows.
  12. After defeating Tournament on a level below to that of Expert, when starting a first match, the user would experience an invalid argument error.
Please note that you may need to download the SAPI 5.1 Microsoft Speech Components in order for Tournament to function properly. You can get these components here (about 50 MB in download.)

BPC accepts donations

We are now accepting donations to fund our industry. Note that the games will continue to be provided free of charge; however, for those who wish to donate to BPCPrograms SD., you may do so by visiting the donations page. Even if it's just $1.00, it can go a long way, so consider sending it along! We would like to thank all in advance who donate to us; your donations are appreciated in the level of gratitude which is beyond physical expression!

The server is locally hosted

In May of 2003, I had hosted my site on portland.co.uk. This server, at the time I was not aware, is very unstable (sometimes remaining inaccessible for two weeks in a row.) Further research of a free-hosting package which is ranked above Portland returned null; therefore, I turned to my own computer. Considering the fact that I am on a broadband connection, hosting a server on my computer was no problem. Thus, there you have it; the site and all content therein is held on my computer and the speed of this server is more highly averaged than Portland, which resided in the UK. Also, I now have full control over my site; furthermore, I have an astounding 9.0 GBs to spare! Nay, the aud/vid section is not being revived simply because of the fact that most of the music was copyrighted and it would be horridly illegal for me to serve it for free download.

The new domain is as follows:
http://munawar.no-ip.com/
NOTE: Do not include "www." in front of the domain name; the redirection will fail.

Also please note that just because the server is on my computer, it does not mean we shall experience no downtime. I will, however, be able to notify the appropriate lists of the downtime, if any.

Tournament has been revived

Recently, BPC announced the termination of further development to Tournament. We are glad to inform everyone that Tournament has been fully revived and thus we shall continue to update this game! Our first decision was to completely destroy the source code (what remained of it.) However, we later agreed on reviving the source as the damage, seeing that it was, after all, not bad. We took this project under way and thus we produce a fully functional Tournament for Windows once more!

Data corruption prevents future revisions to Tournament

BPCPrograms SD. recently released Tournament 4.0.0. We did not, however, expect this revision to be the last revision to the ever popular turn-based game created by Munawar Bijani. We regret to inform all visitors that due to a data corruption, we are prevented from revising Tournament for future releases. Therefore, 4.0.0 is the last version and will remain the latest copy of Tournament For Windows. Note that new suggestions and bug reports will not be processed. All remaining source files will hereby be destroyed; note that BPC still owns all rights to the program and the program, or any portion of it, may not be modified.

To sum it all up, BPC has ceased further development of Tournament due to a data corruption in source files. We would like to thank all who did send comments on this game when we were able to modify its performance. It has, undoubtedly, come a long way from 1.0 and none of it could have been developed without the support we received from our visitors. We would like to mention that during the composition of this document, Tournament was nearing 120 downloads! Once again, we thank all visitors including those who simply gave the game a spin.

Tournament 4.0.0 has been released

We have released Tournament 4.0.0. This version includes more "randomness." By this, we mean that unlike previous versions, the effect power does not remain constant throughout the tournament; instead, it is distributed throughout all moves. Therefore, the move with highest effect may be the one with lowest effect the next time around. This way, you are not yawning by continuously pressing enter since you know the move which performs the most damage.

In addition, users may notice a slightly quicker loading process; we have rewritten the initialization process.

BPC has finished making renovations to its website

Many of our visitors, over the passed three weeks or so, should have noticed portions of the BPCPrograms website being inaccessible. This was due to the renovations underway to greatly enhance the site's interface, and allow for improved user-convenience. We are glad to announce these renovations complete! Visitors will notice the following changes to the website:

  1. Both the "program submission" form and the "Feedback" form are active once more; due to hostedscripts.com experiencing technical difficulties, all program-submissions and feedback/comments from May 22 until July 2 were not processed. The processing of both forms now takes place directly on the BPCPrograms server; Munawar Bijani has scripted both forms and thus we do not need to rely on an outside source for form processing. Because of this outage from May 22-July 2, we would like to request all users submitting comments between these dates to please re-submit the forms. We are sorry for any inconvenience this has caused.
  2. BPC now has the power to ban any member for acting maliciously toward the content found on this site. Please read the User Agreement for details.
  3. We have also created a counter to track all downloads of programs (once again we move away from the reliance of hostedscripts.com.)
  4. Finally, users are given a more details description of the program before they have the option to download the program/game.
If you find any broken/incorrect links, or bugs on the site, please don't hesitate to Email the administrator of BPCPrograms!

Again, we apologize for any inconvenience the duration of the renovations has caused you, if any.

Treasure Hunt 1.0 has been released

BPCPrograms has released Treasure Hunt 1.0. This game is another production by Munawar Bijani; it combines action with skill... Can you find it? Placed on a 23X23 grid, your player will encounter many challenges along its journey. You will be made to fight challengers, stab snakes or walk over them with the danger of being bitten--- you also can find bullets and swords lying around to use at your convenience. Your goal is to find the treasure located somewhere in the maze. This game is fairly sluggish on the FSNotetakers and we are, we assure you, working on this issue for the 2.0 release.

Treasure Hunt introduces yet another type of game into the BPC industry; we now have two games in which the player is allowed to "move" his character. Aside from improving Treasure Hunt, we are still working on the Tournament 4.0 build. This year is introducing many new projects to us and thus we may experience lag as we tackle the many projects this Summer!

Tournament for Windows has been released

The first game from BPC for Windows has been released! Tournament for Windows is the Tournament turn-based action game originally created for the FSNoteTakers and for MS-DOS. However, it has been decided that BPC should port this game to run under the Windows OS. We have also decided to make updates only to this version and leave the FSNoteTaker and MS-DOS versions as they are currently. This is because of the inconvenience factor. Adding the features which reside in Tournament for Windows to the FSNoteTaker and MS-DOS versions will mean nothing but bugs. Aside from speed, Tournament for Windows brings many new features and enhancements. We have added additional store items, characters, developed a Tournament storyline, and much more! This game is not self-voicing and therefore users will need a screen reader to play. Now, even your sighted friends and family can play Tournament with no inconvenience! It is obvious that MS-DOS is for the 80's, and as a result a lot of individuals did not appreciate playing Tournament in DOS. The Windows version changes the whole attitude around! Now, see what Tournament is really like! Standard dialogs (no more scrolling up to read messages,) listboxes (click an option, no more using B and F,) and a nice "You have defeated Humorse!" message appears on game end if you win! We hope to expand Tournament for Windows by bringing about new characters, a lot more store items, and a more challenging and surprising Tournament!

Tournament runs under Windows 9X or higher. Note: If you are running Windows 95, 98, or NT, it may be necessary to install the Visual BASIC 6 Runtime Libraries. This can be done by clicking the appropriate icon under the start menu group into which Tournament is installed.

To install Tournament, download the appropriate zip file. In this archive, you will see the files which you would normally see (regular tn30.bas for FS and W for MS-DOS.) In addition, you will see a file called setup.exe. Clicking this file will install Tournament for Windows on your system.

Note that we still accept FSNoteTaker and MS-DOS programs, and will convert them to the two systems (if an MS-DOS program is received, we shall convert it to FS and vice versa.) Therefore, the programs in the industry which are for MS-DOS and FS will not disappear. The only program which will not be updated any longer in MS-DOS and FS is Tournament as there is simply no need for it; the program runs very sluggishly and as a result is not enjoyable on the FSNoteTakers.

Space for both MS-DOS and FSNoteTaker has been released

BPC has finished porting Space from Graham Pearce's site to run under the FSNoteTaker operating system. This game, as with The Great Escape, has not been changed in any way; it has just been ported to allow execution of this game on the FSNoteTakers.

Registrations for year#2 are complete

We are very proud to say that the registration process for year#2 (2003-2004) of the BPC team has been completed! You may view the new member's listings by clicking here! We hope to load this year with many new revisions and surprises! Good luck to all BPC members as we continue to strive to bring you the most exciting games you have ever played on the FSNoteTakers and in MS-DOS mode (may be switching to Windows soon, details will be posted when time permits!)

The final release of The Great Escape has been posted

After much hard work of porting, BPCPrograms has finalized one of its main projects. The Great Escape has been posted and available to download in both FSNoteTaker and DOS versions. Note, however, that the FSNoteTaker version has not been modified in any way to differ from the DOS version; all that has happened is that the game is now playable on this system.

BPCPrograms is working in conjunction with BASCentral

BPCPrograms SD. is working in conjunction with BASCentral to bring you the most enjoyable and efficient programs! Although this partnership is not a full merge between the two companies, we communicate between each other very often. We still, however, hold and reserve the rights to our companies; both the BPCPrograms and BASCentral domains are fully functional. We are proud to announce that a BASCentral member, or rather the administrator of BASCentral, is also a registered member of BPCPrograms SD. Jason SW has joined BPC for its second year of program-development!

Graham Pearce of BPCPrograms SD. has been made co-administrator

Graham Pearce of BPCPrograms SD. has been announced as co-administrator of BPCPrograms! We want to thank Mr. Pearce for all his hard work which includes, but is not limited to, converting all programs to MS-DOS, and beta testing the programs. In addition, Pearce has been the most active member of BPCPrograms alongside Munawar Bijani. For this reason and many others, we have decided to announce Graham Pearce co-administrator of BPCPrograms SD.! "This will make our company grow as we will be able to fill in for one another," Said Pearce.

We are hoping and striving to make BPC a better company than it already is, and confirming Mr. Pearce co-administrator will make this goal easier to reach. "You deserved it, I'm not favoring you!" says Munawar Bijani (BPCPrograms SD. administrator.) "Your hard work needs to be rewarded!"

The Audio/Video Page Is Available Once More

The audio/video page has been unavailable ever since the move to Anycities back in August. I am proud to announce that this problem has been resolved! I am providing audio once more. Note, however, in order to serve these files, the file(s) were compressed using an mp3 encoding tool. Because of this, I do not guarantee best quality or high performance from these files. You may decompress these files using an mp3 encoder like I did and get the most out of them.

Unlike Geocities, file deletion will not occur frequently since Anycities does provide more space than Geocities. Therefore, I am hoping to serve several files at a time.

BigTrek was removed from BPC

After several attempts to port BigTrek from GWBasic to FSNotetaker, BPC has decided that this game is not portable to the FreedomScientific notetakers. Therefore, we have removed it. To download and play the MS-DOS version, visit Graham Pearce's website.

The MS-DOS copy of Tournament was found to be corrupted and has been replaced with a repaired copy

Recently, BPCPrograms released version 2.0.6 of Tournament. It was reported that the program was found to be slightly corrupted, making the store merely impossible to activate. Graham Pearce has repaired this problem and we have replaced it over the corrupted version. (This corruption was found only in toun206w.bas.)

BPCPrograms has released version 2.0.6 of Tournament

BPCPrograms SD. has released version 2.0.6 of Tournament. The user will not notice many changes but there are some. For the most part, the program has been rewritten and therefore the size of the program has been minimized. New features in 2.0.6 include:

  1. • Entering "-1" at the input prompt in a store will automatically purchase the maximum value of an item.
  2. • The user is now presented with a Game Menu at startup which allows them to select a gaming option.
  3. • The user is presented with a message, either "SELECT MENU:" or "INPUT BOX:" to verify what type of prompt is being posed.
  4. • Users who are running the game under MS-DOS will notice that JAWS for Windows and other screen readers handle the game very well in terms of not repeating previously written text. We have instructed the game to clear the screen very often in order to implement this feature.
We hope you enjoy this new release and of course the new game from BASCentral, "Armed Survival!"

BPCPrograms has received a new name for Chase and has posted release 1 of this game

BPCPrograms SD. was forced to rename the Chase game from BASCentral after discovering that this name was assigned to a game which was marketed a while back. Therefore, this game is being referred to as "Armed Survival." We have released version 1.0 of this game.

BPCPrograms has received the Chase game

Jason SW from BASCentral submitted the Chase game to BPCPrograms just yesterday. This game is currently being converted to an M addition, for use with the Millennium series of notetakers. This game is similar to the Unending series of games by Munawar Bijani. You must defeat all of ten creatures to win the game. The game has not been assigned a release date yet, however we are certain it won't be long before it's out.

BPCPrograms has confirmed the feedback form active once more

After long weeks of searching, we have found a site which hosts free CGI scripts, allowing us to activate our feedback form once more. Users may now submit feedback to BPCPrograms as they used to when the site was part of Geocities.com. We are also hosting a mailing list which allows users to discuss BPCPrograms related issues. View the BPC homepage for details.

BPC has started working on The Great Escape

Graham Pearce of BPCPrograms SD. has requested that The Great Escape from his site be converted to run on the FreedomScientific Notetakers. BPC has taken this project under way and at the same time we are converting Chase from BASCentral to operate on both series of FS Notetakers as well as in GWBasic. These two projects will prevent BPC from working on any new games submitted until this project is finished.

Disclaimer:

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